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English | 330 pages | ISBN-10: 1439827370 | PDF | 27.22 Mb
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
30 Pics | JPG | Mix | 19.74 Mb
30 Pics | JPG | Mix | 24.43 Mb